This Gimp tutorial about architectural visualization was created by Janedo. Enjoy it! [Read more…] about Post Production of 3D Architectural Rendering with Trees and People Entourage – Gimp Tutorial
Image based interior HDRI lightning compared to alternative techniques
There are a variety of lighting techniques to use when creating an exterior light source for architectural interiors. Some artists like to use a standard direct light while others prefer a simulated sun and sky, such as the v-ray sun. While both of these methods are effective, I find that the lighting produced lacks the subtle imperfections and variations of reality. The most realistic lighting can be achieved by using image-based lighting. [Read more…] about Interior HDRI lightning techniques with VRAY + 3DS Max – Architecture Rendering Tutorial
Sometimes, we don’t have time to produce a realistic architectural Illustration and all its effects completely in the 3D environment, therefore I often use Adobe Photoshop in the post process to add some effects.
For this tutorial I want to start with a rendering I created in Lumion 3.0, but at the end it does not really matter which animation or rendering software you use, because I want to show you my step-by-step post processing approach of an architectural illustration in Photoshop. [Read more…] about Photoshop Tutorial: Pimp 3D Architecture Rendering with Textures, Billboard Trees and People
In this tutorial I’ll show you how to make an over casted exterior scene. I will not go into every detail and explain everything, but rather want to give you a quick overview of my approach.
For this tutorial I use a relatively easy 3D model and show you what you can do with the help of a few high quality textures. In addition I will show you what effects you can create in Adobe Photoshop to avoid time consuming rendering tests in the 3D environment. By the way: The building is inspired by an academy building in UK. [Read more…] about 3DS MAX + Photoshop Tutorial: Add Billboard Tree and People to Outdoor Architectural Scene
This is Kanak and I want to explain you here exclusively on tonytextures.com how you can easily set up a daylight interior scenery in 3ds MAX by using VRay rendering engine with a bit of Photoshop correction of the RAW rendering afterwards.
I would love to call my approach rendering through the eye of a photographer. I think this is the best way for you to learn how to render without knowing a thousand of parameter. I will go through following steps to explain my method: [Read more…] about 3ds MAX and VRay Tutorial: Basic daylight interior visualization for beginners – Render like a photographer