In this tutorial I want to touch on a typical task that needs to be mastered when it comes to post processing of an architectural interior scenery with Photoshop. Often times it is faster to change and optimize some lightning effects in Photoshop and not in the rendering tool (like 3DS MAX, Cinema 4D or Rhino..) itself as the rendering process can take quite a bit of time. From my experience the best approach is to start with some proper settings for lightning the interior scenery but the experiment in Photoshop to polish the rendering finally. [Read more…] about Architecture Interior Rendering: Adding and Changing Volume Light in Photoshop
Tutorials
SketchUp Plugins for Architecture Modeling and Visualization – Part II
SketchUp is a really great tool for architects and quite popular! Therefore we want to present you here some plugins that are helpful especially for architecture modeling and rendering with SketchUp to speed up your workflow and enhance your visualization quality at the same time! [Read more…] about SketchUp Plugins for Architecture Modeling and Visualization – Part II
Face Me Tree Sketchup Components – How to use them
As we learned using 3d vegetations and trees components in Sketchup could bring great results, but slow down the rendering process and overall workflow quite a bit. Often times we need a good result in a reasonable time frame. Here the Sketchup faceme components are ideal to use for trees. The genereal idea is to use a cutout tree image that is mapped on a plane which can be placed in your scenery like a billboard. Why “faceme component”? Because you can define that this plane should always face the camera! This is great because now you do not have to make sure that all the trees you use are aligned to the active camera!
In this tutorial we are going to learn how to use 2d vegetation images as faceme components in sketchup – a must for everybody who is interested in architecture visualization in Sketchup. [Read more…] about Face Me Tree Sketchup Components – How to use them
Architecture Visualization Post Production in Photoshop
Have you ever looked at a rendering and wondered just how the author creating such an interesting complex space and wished you could do something similar?
I recently found a nice video by Andrei Oprinca on how to make architectural renderings more interesting, complex and realistic. It’s full of great tips that I would like to elaborate on while adding a few of my own. The secret to this type of rendering in Photoshop is to add and keep adding elements to your image until the space looks real. Finding the appropriate stock images can be difficult and it can be time consuming to cut them all out, a great tool to speed up your renderings is to already have a variety of stock images to choose from. [Read more…] about Architecture Visualization Post Production in Photoshop
Rendering Realistic Grass Texture in Sketchup (Tutorial)
When talking about photorealistic architecture renderings, one of the key elements is the use of vegetation – simply to bring life your scenery… In this Sketchup tutorial I am going to show you how to create a quite realistic grass rendering in Sketchup with the help of a good texture. So I do not use fancy fur plugins or other rather complex solutions (that without a doubt create very good results) but rather follow on a quick and easy apporach here to not at least present a solution with reasonable overall project and rendering time. [Read more…] about Rendering Realistic Grass Texture in Sketchup (Tutorial)