So, do you want to create shadows in Photoshop for your next architectural presentation? Let’s start stating some keypoints:
It is different to create shadows for cutout objects (persons, trees, cars) than to create shadows for buildings. Also it is different to create atmospherical shadows (like the blurred shadow of a non-visible tree in the foreground of the rendering) than the previous ones I mentioned. Why? Well maybe they differ just a bit in the process, but the effect to achieve is different.
Btw: As you might constantly looking to find more high quality cutout graphics and textures for architecture visualization you should check out our “Free Download” category – you will find several professional graphics here that you can use for free – even for commercial projects!
Also notice there is a huge gap into just creating shadows than creating realistic shadows. Anyone can add shadows, but making them look as if they were rendered is a whole new world. In this article I want explain my workflow when it comes to this typical photoshop task for architects.
Did you work on a architecture visualization project which might be interesting for our readership? Good news: We are constantly looking for projects that can be published on tonytextures.com!
For us it is important to show all the different approaches to architecture visualization – so it is not key to present the “perfect project” but rather to present simply “your project”, as it is always intersting to see different workflows.
We are looking for smaller project as well, like university projects, conceptual studies or a simple step-by-step guide of your workflow when it comes to a specific problem. It does not matter as well if it is for beginners or advanced user.
As long as it has to do with architecture visualization in general it would be interesting to be published! When you are unsure – just take a look at our published tutorials and projects here and you will get the idea…
We look forward to really any idea you have…
In this tutorial I want to touch on a typical task that needs to be mastered when it comes to post processing of an architectural interior scenery with Photoshop. Often times it is faster to change and optimize some lightning effects in Photoshop and not in the rendering tool (like 3DS MAX, Cinema 4D or Rhino..) itself as the rendering process can take quite a bit of time. From my experience the best approach is to start with some proper settings for lightning the interior scenery but the experiment in Photoshop to polish the rendering finally. Read more →
SketchUp is a really great tool for architects and quite popular! Therefore we want to present you here some plugins that are helpful especially for architecture modeling and rendering with SketchUp to speed up your workflow and enhance your visualization quality at the same time! Read more →
As we learned using 3d vegetations in Sketchup could bring great results, but slow down the rendering process and overall workflow quite a bit. Often times we need a good result in a reasonable time frame. Here the Sketchup faceme components are ideal to use for trees. The genereal idea is to use a cutout tree image that is mapped on a plane which can be placed in your scenery like a billboard. Why “faceme component”? Because you can define that this plane should always face the camera! This is great because now you do not have to make sure that all the trees you use are aligned to the active camera!
In this tutorial we are going to learn how to use 2d vegetation images as faceme components in sketchup – a must for everybody who is interested in architecture visualization in Sketchup. Read more →