Architectural competitions have been a longstanding tradition in the design profession. They allow architects to gain publicity and recognition for their work while simultaneously infusing new and innovative ideas into the field. They promote cutting-edge ideas and allow professionals to take chances that they may not be able to with traditional client based projects.
There are several different kinds of projects the most common being open competitions where all are allowed to submit their designs in a public bid. In comparison there are also invite only competitions where the prospective client will ask for bids from specific firms they are interested in working with. Open competitions, of course, are more difficult to win, as sometimes there are hundreds of entries. Read more →
In the world of architecture and interior design, 3D renderings play a major role for better communication between the architect or designer and his clients. Not everybody can “read” an architectural 2D floor plan with all its technical elements therefore it is important to convert this plan into more understandable layout. An easy way is to use only the most relevant elements of the 2D drawing and add some colors to make it more understandable. But during the last years the 3D rendering of the architecture floor plan becomes more and more popular as it presents the design in a way everybody can understand directly.
So today in this tutorial I am going to show you the process of converting 2D floor plan into a realistic 3D floor view. Read more →
So, do you want to create shadows in Photoshop for your next architectural presentation? Let’s start stating some keypoints:
It is different to create shadows for cutout objects (persons, trees, cars) than to create shadows for buildings. Also it is different to create atmospherical shadows (like the blurred shadow of a non-visible tree in the foreground of the rendering) than the previous ones I mentioned. Why? Well maybe they differ just a bit in the process, but the effect to achieve is different.
Btw: As you might constantly looking to find more high quality cutout graphics and textures for architecture visualization you should check out our “Free Download” category – you will find several professional graphics here that you can use for free – even for commercial projects!
Also notice there is a huge gap into just creating shadows than creating realistic shadows. Anyone can add shadows, but making them look as if they were rendered is a whole new world. In this article I want explain my workflow when it comes to this typical photoshop task for architects.
Did you work on a architecture visualization project which might be interesting for our readership? Good news: We are constantly looking for projects that can be published on tonytextures.com!
For us it is important to show all the different approaches to architecture visualization – so it is not key to present the “perfect project” but rather to present simply “your project”, as it is always intersting to see different workflows.
We are looking for smaller project as well, like university projects, conceptual studies or a simple step-by-step guide of your workflow when it comes to a specific problem. It does not matter as well if it is for beginners or advanced user.
As long as it has to do with architecture visualization in general it would be interesting to be published! When you are unsure – just take a look at our published tutorials and projects here and you will get the idea…
We look forward to really any idea you have…
In this tutorial I want to touch on a typical task that needs to be mastered when it comes to post processing of an architectural interior scenery with Photoshop. Often times it is faster to change and optimize some lightning effects in Photoshop and not in the rendering tool (like 3DS MAX, Cinema 4D or Rhino..) itself as the rendering process can take quite a bit of time. From my experience the best approach is to start with some proper settings for lightning the interior scenery but the experiment in Photoshop to polish the rendering finally. Read more →