In this tutorial we will show the procedure of making a grassy field in order to enhance realism in our exterior architectural visualizations. Therefore we will first model and texture the 3d grass blades and afterwards use a “Scatter Plugin” to randomly distribute the single blades of a large surface. With this technique you can create super realistic grass and lawn for your next exterior architectural rendering project.
Usually most private residences are surrounded by yards with short cut lawn so we should be able to render this kind of “foreground” on our own for your next architectural visualization job. In addition we share our grass blade textures with you, so grab this free download! But now let´s get started! (more…)
Basic Tips to Render your Architectural Scenery with ARCHICAD
In this tutorial we want to take a look at ARCHICAD by Graphisoft and which settings can be used to create architecture visualization of a day and a night time interior scenery.
We are using the latest versions (18 or 19) of ARCHICAD. These versions are not so complicated to use, even if you are not skilled BIM modeler, and have a settings tool which is easy to use and modify.
Firstly, it is important to speak about some general rules, which are not directly connected to the direct render setting, but still make a huge impact on the final product. (more…)
In this tutorial Apostolos from Greece will show us his workflow for an architecture visualization project with 3DS MAX and the free Corona Renderer which creates pretty good photorealistic renderings. You should check it out!
Background of this architectural rendering job
In this tutorial we will try to go through the basic steps of architectural visualization using one of our recent projects. The client requested to create a number of still visuals of a new modern-classic private residence with a big lawn garden, placed in Athens, Greece.
We had a very tight deadline so when we finished the project and delivered the stills (clear sky shots), we had the time and the chance to work further on our project to improve the overall quality and play around with different setups (cloudy mood and night shots). I want to share with you the different steps as well as the lessons learned in this project. (more…)
In this beginner tutorial we want to give you an insight how to create quickly a sectional drawing in Sketchup for your next and add some visual elements for e.g. a architecture presentation. We use a quite simple model here and go quickly through the steps to give you an idea about the general workflow. We also use and link to various of our free archi-viz graphics so do not miss to get through the steps and grow your own library of graphics for architecture visualization on the side 🙂 Enjoy! (more…)
Image based HDRI lightning compared to alternative techniques
There are a variety of lighting techniques to use when creating an exterior light source for architectural interiors. Some artists like to use a standard direct light while others prefer a simulated sun and sky, such as the v-ray sun. While both of these methods are effective, I find that the lighting produced lacks the subtle imperfections and variations of reality. The most realistic lighting can be achieved by using image-based lighting. (more…)
Sometimes, we don’t have time to produce a realistic architectural Illustration and all its effects completely in the 3D environment, therefore I often use Adobe Photoshop in the post process to add some effects.
For this tutorial I want to start with a rendering I created in Lumion 3.0, but at the end it does not really matter which animation or rendering software you use, because I want to show you my step-by-step post processing approach of an architectural illustration in Photoshop. (more…)
3ds MAX and VRay Tutorial: Basic daylight interior visualization for beginners – Render like a photographer
This is Kanak and I want to explain you here exclusively on tonytextures.com how you can easily set up a daylight interior scenery in 3ds MAX by using VRay rendering engine with a bit of Photoshop correction of the RAW rendering afterwards.
I would love to call my approach rendering through the eye of a photographer. I think this is the best way for you to learn how to render without knowing a thousand of parameter. I will go through following steps to explain my method: (more…)
In the Photoshop Tutorial: Create Water Reflection for Architectural Illustration you can follow in detail how to create a reflecting water surface in Photoshop quickly. For many people, this is surely a valid alternative to directly rendering the water surface, especially when it needs to be done fast and you’re not familiar with the render settings. The core of the process is creating a displacement map with which you can create the effect of a water surface on a mirrored part of the image. (more…)
To bring life to a rendered architectural scenery, you sometimes need a nice water fountain. For examle for hotel animations or urban public places.
A common approach is to render your complete scenery and add all decorating elements like cutout persons, plants and also a water fountaine in the post process in Photoshop. But therefore you first need already a masked cutout water fountain. In this tutorial I would like to show you an example how to cutout water quickly. (more…)
You mostly will first create a day scene from your architectural visualisations. But sometimes afterwards you need a night scene to set the focus on the impression in the evening or night. This often is imporant for buildings like a theatre, opera or even a stadium.
Therefore I will show you a quite easy method to tur a day scene to a night scene. (more…)