In this tutorial we will show the procedure of making a grassy field in order to enhance realism in our exterior architectural visualizations. Therefore we will first model and texture the 3d grass blades and afterwards use a “Scatter Plugin” to randomly distribute the single blades of a large surface. With this technique you can create super realistic grass and lawn for your next exterior architectural rendering project.
Usually most private residences are surrounded by yards with short cut lawn so we should be able to render this kind of “foreground” on our own for your next architectural visualization job. In addition we share our grass blade textures with you, so grab this free download! But now let´s get started! (more…)
In this tutorial Apostolos from Greece will show us his workflow for an architecture visualization project with 3DS MAX and the free Corona Renderer which creates pretty good photorealistic renderings. You should check it out!
Background of this architectural rendering job
In this tutorial we will try to go through the basic steps of architectural visualization using one of our recent projects. The client requested to create a number of still visuals of a new modern-classic private residence with a big lawn garden, placed in Athens, Greece.
We had a very tight deadline so when we finished the project and delivered the stills (clear sky shots), we had the time and the chance to work further on our project to improve the overall quality and play around with different setups (cloudy mood and night shots). I want to share with you the different steps as well as the lessons learned in this project. (more…)
Image based HDRI lightning compared to alternative techniques
There are a variety of lighting techniques to use when creating an exterior light source for architectural interiors. Some artists like to use a standard direct light while others prefer a simulated sun and sky, such as the v-ray sun. While both of these methods are effective, I find that the lighting produced lacks the subtle imperfections and variations of reality. The most realistic lighting can be achieved by using image-based lighting. (more…)
3ds MAX and VRay Tutorial: Basic daylight interior visualization for beginners – Render like a photographer
This is Kanak and I want to explain you here exclusively on tonytextures.com how you can easily set up a daylight interior scenery in 3ds MAX by using VRay rendering engine with a bit of Photoshop correction of the RAW rendering afterwards.
I would love to call my approach rendering through the eye of a photographer. I think this is the best way for you to learn how to render without knowing a thousand of parameter. I will go through following steps to explain my method: (more…)